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Advance Wars 1+2: Re-Boot Camp – Review

Then, in our Advance Wars 1+2: Re-Boot Camp review we look at an old-fashioned classic, but with a new look.

I’m with you. I’m kind of a fan of it. Remake, Remastered, Definitive Edition. Remake of the original “what the heck bro!” I tell the other “oooooo super, let’s go out and play!” She goes insane.

However, updating a game similar to The Last of Us and the fact that a game hasn’t had a sequel in 15 years can have different impacts for the user.

Advance Wars 1+2: Re-Boot Camp review/ Nintendo Switch

In 1988 the Nintendo’s strategic RPG game Gameboy Advance, known as Famicom Wars during the NES period, was re-released to players once more under the name Advance Wars (Advance Wars & Advance Wars 2: Black Hole Rising) as well as the final two games made available to Nintendo DS (Advance Wars). : Dual Strike & Days of Ruin) was not released for a long time. However the company that developed this game Intelligent System, has been a huge results with their Fire Emblem series recently.

Redesigned and updated to work with Nintendo Switch, Advance Wars 1+2: Re-Boot Camp, where GBA’s stunning turn-based strategy games Advance Wars & Advance Wars 2: Black Hole Rising combine in a single package was something I’ve been awaiting for quite some time. Due to thematic resemblances the updated version, that was pushed back because of The Russian invading Ukraine and the Russian invasion of Ukraine, finally ends an unending 15 years!

In almost every turn-based strategy game in a chessboard like, square-shaped battlefield. In Advance Wars, we have an arena that is characterized by each unit by having a distinct skill like chess pieces. The structure, which appears basic, easy and simple in the initial time and in the initial few missions, eventually reaches an extent that will please and test the player over the days to come.

In this case, I must highlight an important aspect strongly, vigorously and with a lot of passion. The most distinctive feature that defined Advance Wars Advance Wars series was that it provided the most intense gameplay that could be played on a console with limitations such as the GBA. It is pointless in comparing these titles to a strategy game that is played on the desktop console, and especially the PC. Advance Wars offered such impressive game playability on the smallest equipment it was Julian Gollop, the father of the X-COM series, came forward and declared, “How did you guys do it on this handheld console, I’ll do it too!” He came up with a game called Rebelstar: Tactical Command for GBA.

The story behind the game

Combining two games, Advance Wars 1+2: Re-Boot Camp has an attractive narrative with its vibrant animated, enjoyable, high-quality animations, accompanied by a great interface. The vibrant and colorful presentation was accompanied by a voiceover of certain crucial dialogs.

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The story serves more as a tool than a purpose for Advance Wars. It’s fun and easy to follow. Although it’s a war themed game, it’s not a game that explains the conflict with a savage slant. In the war that began with the occupation of land by the neighbor, Blue Moon, you are the leader of the nation known as Orange Star with different commands and take part in the events that take place within the story.

When you look at the map’s structure it is easy to see it is clear that Blue Moon is a Russian region, and Orange Star is a Eastern Europe. It is also worth noting that Nintendo created this game over 20 years ago! This is why the game was delayed many times before it was released and it was finally released 2 years behind the anticipated release date.

The battleground, which was illustrated with sprite graphics in GBA and GBA XL, is now replaced with the 3D artwork which “looks like plastic” in the new package. I’m not sure if we’re getting caught up in nostalgic nostalgia, or whether the older graphics were more appealing I opened the package and looked at the original graphics. Advance Wars has done a excellent job based on its time frame and the limits of the technology it came out with. Even the tiny details that help to understand the wars are not left out.

Advance Wars 1+2: Re-Boot Camp is an improvement that is less expensive than what the original version did for the time. The small details are there but my eyes couldn’t comprehend the overall visual style, even after a long time. I’d like HD-2D to be utilized instead of this style which is the company’s method of updating the graphics of older games.

I am pleased with the new version of the music. For instance, Andy’s Theme is one of the classic pieces of the series. Just like twenty years earlier, it’s vibrant, captivating and reminds me that rock music was the most coveted of all.

Since it was developed by the developers from Fire Emblem, Advance Wars is viewed simply as a variant from Fire Emblem. While Advance Wars shares some similarities with Fire Emblem as a genre but the battle rules in mission design, the game’s gameplay and victory requirements are entirely different. On the game’s gameplay aspect with the same basic game’s mechanics, enhancements have been implemented to make it easier for players to gain accessibility. The manual that you can access at any time, can help to refresh your memory by giving all the details regarding the rules and specifics about the sport.

As I stated at the start of this review Advance Wars is a strategy game with an uncomplicated gameplay, but it is interesting due to its structure, which evolves and adapts to the goals and conditions of victory in every chapter. The battlefields created within squares, geographic place and even the territories that you conquer have a huge impact on the outcome of the war and the capabilities of your troops. For instance, if you combat your tanks on open, flat land and meet with the enemy with no defense.

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However when you venture into the forest or city, a greater defensive power is logged to the house to protect your tanks, making it extremely difficult for your army to fall. You can also attack your adversaries from a position which is hard to attack by bringing your infantry up to the highest point. For instance, while the vehicle used for personnel transport is able to move 3 squares on the field, it’s transportation extends to six squares on roads made of asphalt. All of these information are made available to the player through an efficient interface. Within each square on your map you are able to discern which region has pros and cons.

Supply is a crucial factor in the battle to win during Advance Wars. Every vehicle and infantry are equipped with supplies, fuel and ammunition. These are consumed while traveling and battling in combat. You can replenish your supply by waiting some rounds in cities you are able to capture using vehicles like personnel transport vehicles which offer the necessary supplies to ensure that your vehicles aren’t removed from combat, or only used by infantry. The provinces you take let your units regenerate.

The military units exist in a specific number based on the type of unit they belong to. For instance, when an infantry group is in conflict, it is 10 people or a helicopter squadron comprises five vehicles, and a launcher, is described as a unit. The units whose energy diminishes as they are damaged begin to fall behind.

10 units of infantry drop to 5-6 units in one attack. Even under the War system where the rock-paper-scissors method is prominent it is possible to eliminate the unit in a single round with the correct attack strategy. There’s no way to recover the unit removed from the map, however the units that were lost are waiting inside your buildings and will regain their strength by supplying fuel and ammunition, and also reinforcements.

Advance Wars manages to be an engaging strategy game considering the features it offers. On certain maps, you’re required to be victorious by using the troops you started the battle with. In certain sections, you can increase your army based on the amount of money you have available to production facilities in every round. Because some maps are unclear it is possible to meet with your adversaries in ways you never anticipated as you move forward.

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In one scenario, you win victory by removing all enemies from the map. Sometimes, you win by taking their headquarters. enemy, which is more powerful as a whole. Another goal is to take 12 regions on the map prior to the opponent. With the ever-changing scenarios and the addition of new combat rules and units being introduced to the game in a step-by-step manner, Advance Wars does not slow down or lose its appeal up to the end in the course of play. The game is now available in Advance Wars 2: Black Hole Rising further depth of content is available to players thanks to the ability to vary maps and unit types.

In turn-based games waiting for animations to play after the point may feel like an inefficient use of time. The new version of the game in this category offered alternatives. It is possible to switch off animations from personal units, as well as the animations of enemies, as well as the animations within different categories, like war, or to capture these animations, one at a time. The one-click battles acceleration feature is also available in Fire Emblem. You can also accelerate the game when pressing your trigger key.

The new version of the game features an area where you can create and share your own maps. It also has local co-op, and a mode in which you can play online and play with your spouses, partners and family members. It is possible to download art collections, music albums and other collectibles from the game’s store using the money you earn while you conquer the various levels. Or, if you’d like to test your skills in various challenges when the narrative mode is finished You can also spend a few time playing the War Room mode, which is sure to leave you satisfied with.

Advance Wars 1+2: Re-Boot Camp is the first significant move in the direction of an “possibility of returning” of the series I’ve been awaiting for. Excellent job with the games on GBA according to today’s accessibility standards. The basic gameplay dynamics are kept.

Twenty years later It is difficult to say that this new version is as impressive that the original game did. However, Advance Wars is a fun production that’s perfect with the portability console design which you can dive into any time you’re playing with on your Nintendo Switch.

Advance Wars 1+2: Re-Boot Camp - Review

Not Bad! - 7.7

7.7

Not Bad!

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Ayşe Gül_

Ayse is an actress who writes reviews for the Games.

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